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The Silvaerin Twins
In truth, Zalthien & Zafein are twins. Eventually, we hope to write a novel together featuring both of our characters. Until then, you can view our novels, or you can wait till our seperate novels come out(maybe, We're hoping). Also if you are brave enough ( or foolish enough rather ) you can test your AD&D might in a battle with our characters. As you will see, our characters ( after a lif-time of training and such ) have come close to the title "Demi-God", but keep in mind that the information you will find below on our characters is by no means our characters from the novels. We have given them some of the best equipment possible to give them the advanced player a real challenge.You can find extensive info on the Silvaerin Elf race, as well as allother info you need on Zaldren on Zafein's site.

  So You Wanna Fight Zalthein? So you wish to challenge Zalthein(c) in battle eh? Prepare your self, for his wrath is great indeed. Below is AD&D info for yor DM to set up so that you can fight him ( In AD&D 2nd edition, mind you ). The equipment was generated by Zafein's(c) Item Creator 1.3 Guide(c), which can be found on his site.

Name: Zalthein Ae'Thear(c)
Hit Points: 300
Level: 30
Class: Ranger
Race: Silvaerin ( Silver ) Elf(c)
Str: 18
Con: 17
Dex: 23
Int: 16
Wis: 17
Cha: 15

Equipment List:

Coming Soon

Starless Night
  So You Wanna Fight Zafein? So you wish to challenge Zafein(c) in battle eh? Prepare your self, for his wrath is great indeed. Below is AD&D info for yor DM to set up so that you can fight him ( In AD&D 2nd edition, mind you ). The equipment was generated by Zafein's(c) Item Creator 1.3 Guide(c), which can be found on his site.

Name: Zafein Ae'Thear(c)
Hit Points: 300
Level: 30
Class: Spellranger(c)
Race: Silvaerin ( Silver ) Elf(c)
Str: 17
Con: 18
Dex: 23
Int: 18
Wis: 16
Cha: 14

Equipment List:

Coming Soon

Passage To Dawn
  Word Programs Here are afew Word Progams, or programs made by wordpad. hey are copyrighted(c) Twin Scimiatrs. They are used t generate item, spells, and monsters for Zaldren(c): You will ind each on out of alignment and hard to read. Simply copy and paste it to wordpad to fix these small errors.









Creature CreatorVersion 1.2
++++++++++++++++++++++++++++

Twin Scimitars: Creature Creator (c)
Version 1.2 / Zafein Ae'Thear
-----------------------------------------------------

Table Of Contents:
---------------------------
1.0 Legal Information
1.1 Version History
1.2 Creature Calculations
1.3 Creature Statistics Table
1.4 Creature Elemental Table
1.5 Notes
-----------------------------------------------

1.0 Legal Information
+++++++++++++++++
Creature is property of Twin Scimitars(c) and is not to be altered from it's
original version in any way. comply or suffer the wrath of Twin Scimitars (c),
for it is great indeed. You can use this guide for personal use, but if you wish to
use it on a website please notify Zafein Ae'thear of Twin Scimitars(c) and you
will most likely be granted permission to let others view it on your site, so long
as you do not alter it any way, try to make a profit from it, and you must show
the creator's name ( Zafein Ae'Thear(c) of Twin Scimitars(c) ) . Violation of these
rules will result in strict penalties. In short, do not do anything with this guide to
alter it in any way, try to make a profit from it, and do not post it on your website
unless you notify Twin Scimitars(c) first, and even then I must grant you must be
granted permission to post it. If you are going to use it for personal use, you can,
so long as you follow the above rules, although you do not need to notify Twin
Scimitars(c) that you are going to use it for personal use. With that said, enjoy!

1.1 Version History
++++++++++++++++

Version 1.0

At first I was going to make it an AD&D(c) Creature Creator(c), but decided to
use it as one to generate Zaldren(c) creatures.This version was the first, so I left
it as an AD&D Creature Creator(c) and moved on to the next version as soon as
was possible.This had no formula rules like the versions that were to come next,
it only small amounts of information as to how one might go about creating an
AD&D(c) creature.

Version 1.1

Changed the AD&D(c) Creature Creator(c) into a Zaldren(c) Creature Creator(c)
as in which I decided to do in the first version. I created the creature formulas
used to generate the creatures, and transformed it into a small guide. This guide
gave in full detail each formula and how to generate a fully completed monster for
Zaldren(c). After version 1.2 was completed this guide became the base code
document for Creature Creator(c).

Version 1.2

The last version. I added ways to inwhich to improve the overall quality and accuracy
of the formulas, then wrote the information into tables, making the guide very small,
but having an accurate total of one hundred times as much information concealed into
the guide as the last version. Unlike version 1.1, which had given information on only
how to create a level one monster, and then how to multiply the formula for a level one
monster in order to create higher levels of monsters, this new and last version of
Creature Creator(c) gave information on how to generate multiple levels of monsters,
ranging from level one to ninty nine and contains an elemental resistance/weakness
table, unlike version 1.1 which caused the user of the guide to roll dice in order to
determine weaknesses and resistances. Thus, this guide allows the user to generate
monster in 1/4 the time, and also saves him/her the trouble of rolling dice and figuring
complicated calculations.

1.2 Creature Calculations
+++++++++++++++++++++
The information below gives detailed descriptions on how to use the Creature Tables and
how the tables work. Under each description you will see a mathematical formula, which
is the base as to how one would calculate that given statistic. These formulas were the
formulas used in order to create the Creature Tables, enabling much quicker creation time.
The formulas were used to create the Creature Tables, and are included in the descriptions
only to show the basics of the formulas. Please note that the formulas were always rounded
upwards to the nearest ten.

Also note that when you see "Ability Modifier" in the formulas, were the Ability will
be replaced with something such as Strength, Constitiution, or Intelligence for instance,
is the monster's basic ability scores, which range on a scale from 1-30, with 1 being the
lowest and 30 being the highest. The Creature Tables were based on an average ability
score of 15.

The statistics and their descriptions:

Lv:
---
The level of the creature is the base of all calculations for other statistic formulas.
It shows the overall power of the creature. The formula for level is used in other formulas
used to create other statistics. Levels range on a scale from 1-99, with 1 being the lowest
and 99 being the highest.

Use:
Level itself increases the overall power for the monster.

Level Formula:
The level formula is not calculated, it is decided by the creator.

Exp:
-------
Experience points are awarded after a monster is defeated to the given person(s) who defeated
it. This represents the overall challenge of the monster, so the stronger and higher level the
monster is, the more Experience points it awards to the person(s) who defeated it. monster Exp
is used to fuel the player character's levels. If more than one person defeats the monster, then the
Exp is divided amongst the number of people who defeated it.

Use:
A player character always has a certain amount of Exp he/she must earn before gaining the
next level. Exp is added to the player character's current Exp total. When the total reaches the
needed Exp to gain the next level, then the player character gains a level.


Exp Formula:
Level multiplied by two, add three zero's to the end of the result. A level one monster has an
Exp award of 2, 000.

Hp:
-----
Hit points is life force of the given monster. It gives a rating as to how hard the monster is to hit with
weapons and magic, and how good it's defenses are. When a monster's Hit Points reach 0, then the
monster is dead and Exp is awarded to the person(s) who defeated it.

Use: When the monster is hit by an attack, subtract the amount of damage done to the monster from
the monster's Hp to determine how much Hp the monster has left.

Hp Formula:
Level multiplied by five, which is multiplied by the Constitution Modifier, which is then multiplied by two.
The Hp for a level one monster is 150.

Mp:
-----
Magic Points is the total amount of magical energies the monster has within it's body. Some
monsters have no Magic points ( Non-Magical Creatures ) while some monsters have a great
amount of Magic Points. Each magical spell has a certain Magic Point Cost. Each time the
monster casts this spell, the given Magic Point Cost of the spell is subtracted from the monster's
Magic Point total. When a monster's Magic points reaches 0, then it cannot cast any spells
whatsoever unless the Magic Points are somehow restored. Monsters made of pure magical
energies die when their Magic Points reach 0.

Use: When a monster uses a spell, subtract the Magic Point Cost from the monster's
total Mp to determine how much Mp the monster has left.

Mp Formula:
Level multiplied by five, which is multiplied by the Intelligence Modifier, which is then
divided by two. The Mp for a level one monster is 40

Gp:
-----
Gold Pieces is the gold awarded for defeating the given monster. This is how the money
( The gold ) is earned to buy equipment for the player characters. Certain amounts of gold
can be retrieved from the corpses of all monsters.

Use: Gold is used by the player characters to purchase equipment and items.

Gp Formula:
Level muliplied by twenty four. The Gp awarded by a level one monster is 24.

Speed:
----------
Speed is the natural speed at which the monster can use to travel distances and evade
attacks. This is what is used to determine the Evade of the monster if formulas were to
be used. Speed is only used during battles when a monster is trying to move a given
distance. The Speed of the monster is the distance the monster can travel in one minute.
The distance is measured in feet ( ft. ).

Use: If the monsters chooses to use it's round to move, then the Speed of the monster
is how many feet the monster moves that round.

Speed Formula:
Level multiplied by three, which is multiplied by the Dexterity modifier. The Speed for a
level one monster is 45.

Evade:
----------
Evade is how good in skill the monster is when trying to dodge a melee attack.
Evade is determined by Speed if formulas were to be used.

Use: Evade is used to dodge a melee attack. Every 100 points of Evade the monster
has stands for one percent of Evade, which is the chance the monster has of evading a
melee attack by use of a 1d100. So, if the monster's Evade was 1, 400, then the Evade
percent of the monster would be 14%, so on a 100 sided dice the monster would have
to roll under 14 in order to evade the attack out of 100.

Evade Formula:
Speed mulplied by two. The Evade of a level one monster is 90.

Atk:
------
Attack Power is the total damage a monster does while using melee against it's opponent.

Use: When a monster attacks it's opponent with Atk, then subtract the Atk from the
opponent's Hp to find how many Hit points the opponent of the monster has left. Also
Def must be used to determine Hp left. See "Def" for more details.

Atk Formula:
Level multiplied by fifty. A level one monster has an Atk of 50.

Def:
------
Defense Power is the overall defense the monster has against Melee attacks.

Use: When the monster is hit by a melee attack, the defense is subtracted from the
attack, which is then subtracted from the Hp to determine how much Hp the opponent
of the monster has left.

Def Formula:
Atk divided by two. The Def for a level one monster is 25.

Arc:
------
Arcane Lore is the knowldege and skill the monster has in handling offensive
Arcane Magiks.

Use: The Arcane Lore is added to the spells Mp Cost to determine the base
damage the monster does when using a Arcane attack.

Arc Formula:
Intelligence Modifier multiplied by ten. A level one monster has an Arcane Lore of 150.

Div:
-----
Divine Knowledge is the knowledge and skill the monster has in handling defensive
Divine Magiks.

Use: The Divine Lore is added to the spells Mp Cost to determine the base Hp the
monster restores to itself when using a Divine spell.

Div Formula:
------------------
Wisdom Modifier multiplied by ten. A level one monster has a Divine Knowledge of 150.

Sp:
-----
The Spell Level of a monster is how high of a Spell Level the monster can use.

Use: Spell Level is used to determine how strong the monster's magical abilities are.

Sp Formula:
Each ten levels the monster has grants the monster an additional Spell Level. A level one
monster has a Spell Level of 1.

M-Atk:
----------
Magic Attack power is part of the damage a monster does when using a magical offensive
spell.

Use: Magic Attack Power is added to the damage a monster does after Arc and Mp Costs
are added. See "Mp" and "Arc" for more details.

M-Atk Formula:
Level multiplied by twenty, which is multiplied by the Intelligence Modifier, which is multiplied
by the Arc, remove the last three numbers from the result, then multiply it by three, then divide
it by four. A level one monster has a M-Atk of 40.

M-Def:
----------
Magic Defense Power is how good the monster's defenses are versus magic attacks.

Use: The M-Def is subtracted from the damage done by the monster, which is then subtracted
from the monster's Hp to find the total Hp the monster has left.

M-Def Formula:
Level multiplied by twenty, which is multiplied by the Intelligence Modifier, which is multiplied
by the Arc, remove the last three numbers from the result, then multiply by three, then divide
by four, then divide by two. The M-Def for a level one monster is 20.

M-Evade:
--------------
Magic Evade is the chance a monster has of evading a magical attack.

Use: The M-Evade determines whether a monster is hit by a magical attack or not. For instance,
if a monster's M-Evade was 30, then the monster would have to roll 1-30 on 100 sided dice.

M-Evade Formula:
Evade divided by twenty. A level one monster has a M-Evade of 2.

Note: Spells of levels 5+ cannot be evaded.

M-Asb:
-----------
Magic Absorbtion is the percent of magic damage the monster absorbs and is healed from.

Use: Magic Absorbtion percentage is subtracted from the damage the monster takes from a
magical attack. The damages ubtracted is absorbed and heals the monster the amount of damage
it was supposed to do. For instance, if a monster had a M-Asb of 50%, and it was about to take
500 points of magic damage, then it would absorb 50% ( half ) of the damage, thus it would take
250 points of damage and be healed by 250 points of damage. This would be a rare example,
for if it happened the monster would take no damage in reality since it is being healed by the
same amount of damage that it is being hurt by. The maximum absorbtion is 5, 000 hit points.

M-Asb Formula:
-----------------------
M-Evade divided by 2. A level one monster has a M-Asb of 1%.

Elemental Weakness/Resistances:
---------------------------------------------------
Most creatures are of an elemtal nature ( Fire, Water, Ice, Lightning, ect. ) and thus they are
weak to certain other elements. Refer to the Elemental Weaknesses/Resistances Table for more
details. Please note that the creator of the monster decides the element of the monster. Some
monster's are of an All type ( Is of every element ) or None type ( Is not of an elemental nature ) .

Use: For instance in using the Elemental Weaknesses/Resistances, an example would be for
instance a monster is of the element Fire. It has a small weakness to Water and a major
weakness to Ice. A player character uses an Ice spell on the monster, and it was orginally
supposed to do only 1, 000 damage. But since the monster has an 80% weakness to Ice, 80%
of the original damage is added to the regular damage. So instead of doing 1, 000 damage, it would
do 1, 875 damage do to it's weakness to Ice attacks.

The Elemental Table shows what elements have weaknesses and resistanced to other elements.
On the table you will see number with either a "+" or a "-" in front of them. The plus symbol means
that it is a resistance, while a minus symbol means that it is a weakness.

1.3 Creature Statistics Table:
+++++++++++++++++++++++
This table gives the statistics on how to generate monsters levels 1-99. Here are the simplified
formulas as to how to generate monster with a level range of 1-99:

How to calculate:

Exp: multiply the level of the monster by 2000
Hp: Multiply the level of the monster by 150
Mp: Multiply the level of the monster by 40
Gp: Multiply the level of the monster by 24
Speed: Multiply the level of the monster by 45
Evade: Multiply the level of the monster by 90
Atk: Multiply the level of the monster by 50
Def: Multply the level of the monster by 25
Arc: Multiply the level of the monster by 150
Div: Multiply the level of the monster by 150
SL: Additional spell level for each 10 levels, starting at level 0
M-Atl: Multiply the level of the monster 40
M-Def: Multiply the level of the monster by 20
M-Evade: Multiply the level of the monster by 2
M-Asb: Multiply the level of the monster by 1%


1.4 Creature Elemental Resistances/Weaknesses Table
+++++++++++++++++++++++++++++++++++++++++++

This table gives full elemental resistances/weaknesses for all elemental
types of monsters. Refer to the description in section 1.2 for more details.
Each element has a specific weaknesses and resistances to other elements.
Each element cannot be truly damaged by an element of it's own type unless
on it's own plane. For instance, an Earth Elemental ( Element: Earth ) fighting
a Stone Golem ( Element: Earth ) would be an example. Do to the fact that the
combatants are of the same element, they could not harm each other unless they
were fightning on the Elemental Plane Of Earth. Each element has a resistance to
other types of elements, which is described by a + symbol. If, for instance, a fire
based spell hit an Air Elemental, then it would do +40% damage, because Fire has
a 40% resistance to Air, and vice-versa. Even though some elements may have strange
resistances ( i.e., Ice having reistances to Fire ) , they all have their number one major
weakness. For instance, Fire has a major weaknes to Ice, while Ice has a major weakness
to Water. There are also two elements that can be placed in no true elemental class.
They are the None and the All classes, None meaning it has no elemental nature
( i.e. A castle guard ) and All meaning it has a little of every element mixed in it.
( i.e. Composite Elemental ) . These two classes have weaknesses and resistances
equal to all other elements. There is also the Element known as Power. This element
comes in only one form: Magic. Power means that the creature is madfe of pure magical
energies, and is the strongest and rarest of all elements. Now that you know the basics
of the elements, it's time to generate the weaknesses and resistances of your creature.
Please note that famailiars, which are summoned from Ae'Thaeryyn, are of pure magical
nature, thus they are the element Power, although it is half as strong as the normal
Power element.Thus, instead of having resistances to all elements other than power itself
of 80%, it would be 40% instead, and vice-versa.

Elemental Table: Power - Ice

Element Name | Vs. power | Vs. Fire | Vs. Water | Vs. Air | Vs. Ice
-------------------------------------------------------------------------------------------------------
Power -300% +80% +80% +80% +80%
Fire -80% +100% -20% +40% -50%
Water -100% +20% +100% +10% +50%
Air -80% -40% -10% +100 +30%
Ice -80% +50% -50% +30% +100%
Earth -80% -10% -10% +80% +10%
Lightning -80% -20% +120% -50% -10%
None -80% +10% +10% +10% +10%
All -80% +20% +20% +20% +20%

Elemental Table: Earth - All

Element Name | Vs. Earth | Vs. Lightning | Vs. None | Vs. all
-----------------------------------------------------------------------------------------------
Power +80% +80% +80% +80%
Fire +10% +20% -10% -20%
Water +10% -120% -10% -20%
Air -80% +50% -10% -20%
Ice -10% +10% -10% +20%
Earth +100% +30% -10% +20%
Lightning -30% +100% -10% +20%
None +10% +10% +10% +10%
All +20% +20% +20% +20%



1.5 Notes
+++++++++

This document was created solely for generating monsters for Zaldren(c) and is not
to be altered in any way.You may post it on your website, assuming that you have
read the Legal Information section and know the the rules. Twin Scimitars(c) and
Zaldren(c) are not in any way affliated with any company whatsoever.

If you enjoyed this Generator, check out my other ones:

Item Creator
SpellMaker
WorldBuilder

Check out my website at http://www.zafeinthedarksilvaerin.freeservers.com for an
older versions of the above documents.

Check out http://www.twinscimitars.freeservers.com for the latest versions of the
documents, as well as other cool stuff.

Thanks for using Creature Creator 1.2!



Sincerely, Zafein Ae'Thear












 


More To Come